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Couldn't load gfx.wad... What?
http://forums.runequake.com/viewtopic.php?f=9&t=718
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Author:  Fesknesse [ Fri May 20, 2005 9:45 am ]
Post subject:  Couldn't load gfx.wad... What?

What does this mean? I was helped out in another topic to get my Linux version of joequake work, i've fixed the fmod issue, but now the game tells me: Couldn't load gfx.wad...

What is this? How to get around it?

Author:  13Homer [ Fri May 20, 2005 11:10 am ]
Post subject:  Re: Couldn't load gfx.wad... What?

Try this:
1. directory structure should be:

...quake [MAIN DIR] - name does not matter
......joequake [SUBDIR]
......id1 [SUBDIR]
......joequake.glx [EXEC]

2. run joequake from main quake directory

13Homer

Author:  Fesknesse [ Sun May 22, 2005 9:36 am ]
Post subject: 

Okay, i have the directory structure that you talk about, acctully, i've installed quake on my sisters windows computer, and then i moved it to my linux comp through the network. So the directory structure should look the same.

BUT.

The game wont find the .PAK files located in /quake/id1 folder.

The only way to get i work was to extract the .PAK files in the JoeQuake directory. This shouldn't be nesecary, right?
Second, the keys §, wich i have bound to console, and öäå... Im useing a swedish keyboard, but öäå is the keys ' : [. Does this have something to do with the X- charset or something?

Would be glad if anyone could help...

P.S
Getting JoeQuake working on Linux was harder than i thought, but i just have to get i working! :lol:

Author:  Slot Zero [ Sun May 22, 2005 2:55 pm ]
Post subject: 

Rename the pak files so that all the letters are lowercase.

pak0.pak
pak1.pak

Author:  Fesknesse [ Sun May 22, 2005 5:28 pm ]
Post subject:  Tried thatone

Yes, i've tried that too, but it seems like Joquake is just looking for data files in the Joequake Folder.. Wierd :S

maybe if i rename Id1 to id1? :P

That solved it all!! What an idiot i am! :roll:

Author:  13Homer [ Mon May 23, 2005 3:27 am ]
Post subject: 

Fesknesse wrote:
Getting JoeQuake working on Linux was harder than i thought, but i just have to get i working! :lol:

Too many people have too similar problems running JoeQuake on Linux: fmod, glx.
Maybe a little tutorial (step by step)... ?
I'll try write something today and I'll post it somewhere tomorrow.

Author:  Jozsef [ Mon May 23, 2005 4:07 am ]
Post subject: 

Quote:
Getting JoeQuake working on Linux was harder than i thought, but i just have to get i working!


This is not on JoeQuake's end...

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