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 Post subject: Interested in this lightning?
PostPosted: Wed Aug 10, 2005 12:25 am 
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Joined: Fri May 21, 2004 12:58 am
Posts: 22
This is from Ezquake with these settings

Image

gl_coronas 0
gl_lightning 1
gl_lightning_size 1 //1-X
gl_lightning_sparks 0.4 //0-X
gl_particle_trail_detail 100

Ezquake and Joequake are both based on Fuhquake so it might be easy to do if interested.
Is there a cvar to turn off the light on the end of the rockets? It looks like gl_flashblend but that one isn't it.


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PostPosted: Thu Aug 11, 2005 2:47 pm 
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Joined: Mon Apr 18, 2005 1:30 pm
Posts: 114
That effect looks really nice. It looks like the same qmb effect that's in joequake/qrack but just with a different sprite. Am I right? The original qmb one joequake comes with is pretty unsatisfying, as it basically looks like silly string. I tried making a snazzier one, here's the best I could come up with (I believe sput included this in his pak0 for qrack?):

Image
(btw to use this put it in /joequake/textures/particles)

here it is in action:
Image


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PostPosted: Fri Aug 12, 2005 4:11 am 
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Joined: Fri May 21, 2004 12:58 am
Posts: 22
I think the lightning came from Amfquake, but Ezquake has those cvars listed that allow you to change it. Speaking of qmb, the new rocket trail is very nice and I haven't seen it yet in any other engine.


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PostPosted: Fri Aug 12, 2005 3:17 pm 
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Joined: Fri Oct 24, 2003 2:09 pm
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Location: Hungary
Quote:
Is there a cvar to turn off the light on the end of the rockets? It looks like gl_flashblend but that one isn't it.


r_rocketlight 0
gl_flashblend toggles between ugly and not ugly bubble lights :)


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PostPosted: Sat Aug 13, 2005 5:55 am 
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Joined: Fri May 21, 2004 12:58 am
Posts: 22
What I mean is this orange light shown here:
Image
R_rocketlight turns on/off the ambient light on the walls as the rocket flies past. I have an ATI card. Nvidia any different?


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PostPosted: Sat Aug 13, 2005 3:09 pm 
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Joined: Fri Oct 24, 2003 2:09 pm
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Location: Hungary
aww yea i get it now. Damn it was so long ago when I did the last update...i had forgotten about these things *sigh*
I've removed this a long ago from the upcoming version. This was just something i tried to make the QMB rocket trail similar to the Q3 ones, nevermind. Well, I believe you are unable to disable that glow unless you turn QMB particles off, sorry. The new version will be not using that.


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