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Qrack update, (small) http://forums.runequake.com/viewtopic.php?f=9&t=855 |
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Author: | sputnikutah [ Sun Aug 21, 2005 8:06 pm ] |
Post subject: | Qrack update, (small) |
updated a small Qrack increment with a few clean ups but basically celshading has been added. Decals is in the source, but disabled at the moment until i can get it more stable.... http://www.quakeone.com/qrack |
Author: | Baker [ Sun Aug 21, 2005 9:44 pm ] |
Post subject: | |
What are cell shading and decals? Also what is the md3skin folder for in textures in QRack. I don't think I have any md3 models, I know the advantages and structure of md3 models, but am not sure what the folder is for. (Skins/textures for md3 models that I don't have, I assume). |
Author: | sputnikutah [ Mon Aug 22, 2005 10:57 am ] |
Post subject: | |
CelShading is a technique that normalizes the lightsource and averages the shading down to just a few levels. So, instead of a smooth surface shadow on the model it chops it up ie hard shadow and looks more like a paintbrush than an airbrush. Decals are oriented particles that land on a surface thus becoming a mark or blood stain. I have this working but its not stable. At times the game freezes. Plus the decals dont "wrap around" corners and stick out. The blood stains look cool... but not perfect ![]() and i think trinca requested this Quote: added commandline parameter "-refreshrate <hz>"
example: glQrack.exe -refreshrate 85 This will set the refreshrate to 85hz added vid_vsync <0/1> syncs the frame updates with the refresh rate or maximum throuput. default is ON. |
Author: | trinca [ Mon Aug 29, 2005 5:51 am ] |
Post subject: | |
hey thks sputnikutah came from holidays today ![]() |
Author: | RocketGuy [ Mon Aug 29, 2005 3:22 pm ] |
Post subject: | |
it crashes as soon as i start the game if command line parameter -mem is set to over 236. i use -mem 256( i got 768 mb ram). this didnt happen while it was still joequake pro( version 1.5). other than that, great improvments ![]() |
Author: | sputnikutah [ Wed Aug 31, 2005 2:27 am ] |
Post subject: | |
dont use the -mem command, its not needed. Qrack uses a virtual mem scheme. It will init only the amount of mem it needs, and will open more as it needs... |
Author: | RocketGuy [ Wed Aug 31, 2005 1:52 pm ] |
Post subject: | |
sputnikutah wrote: dont use the -mem command, its not needed.
then maybe you should remove it? |
Author: | Aquashark [ Mon Sep 12, 2005 2:39 pm ] |
Post subject: | |
why the console says at startup: couldn't load corona0 image ? |
Author: | sputnikutah [ Thu Sep 15, 2005 6:36 am ] |
Post subject: | |
Opps, guess i didnt add that to the pak file. coronas add lens flare like glows to wall torches. Truely was experimental and works fine. if you create a "coronas" folder in \qrack\textures and add these files to it there (u can create more if u like), and use gl_coronas 1 you will see how they look ![]() http://quakeone.com/qrack/corona0.tga http://quakeone.com/qrack/corona1.png |
Author: | sputnikutah [ Thu Sep 15, 2005 8:13 am ] |
Post subject: | |
another small incremental beta update version 1.54 is online at http://quakeone.com/qrack also reposted version 1.52 for download if anyone is having problems witht the beta version during testing... ![]() |
Author: | Aquashark [ Fri Sep 16, 2005 5:17 am ] |
Post subject: | |
i found a bug: if you try to set gl_coronas to a value of 0.x it crashes your Qrack ![]() |
Author: | sputnikutah [ Fri Sep 16, 2005 7:03 am ] |
Post subject: | |
hmm ill try to fix that, inthe meantime dont use fractional values ![]() |
Author: | Justin Thyme [ Fri Sep 16, 2005 1:49 pm ] |
Post subject: | |
Hey Sputnik, how's it going? Downloading QRack now, looks good from the feature list! I'll have to bookmark this forum to remind me to stop by more often! ![]() Cheers! |
Author: | sputnikutah [ Fri Sep 16, 2005 8:58 pm ] |
Post subject: | |
![]() Basically because: a.> I dont know anyone playin it, b.> barely played more than 100 hours of the game myself c.> lack the time to catch up! :O |
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