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 Post subject: JoeQuake 0.15 bug report - IMPULSE 12 doesn't do anything
PostPosted: Thu Nov 17, 2005 2:14 am 
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Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
It doesn't seem as if IMPULSE 12 is working. Impulse 10 is the next weapon and impulse 12 is the previous weapon command.

I personally don't use impulse 12 for anything, but I noticed then when trying to make a bind.

Code:
bind g "impulse 12"
bind h "impulse 10"


Then press G and H and the H key will cycle to the next weapon but the "G" key won't do anything.


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PostPosted: Thu Nov 17, 2005 10:03 pm 
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quake.intertex.net
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Joined: Sat Nov 15, 2003 7:39 pm
Posts: 243
Location: Kansas City!
Baker impulse handling is in the mod (quakeC) not the engine.


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PostPosted: Thu Nov 17, 2005 11:01 pm 
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Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
I know, which is why I was hesistant to post this.

And now it works again.

Unsolved mysteries.


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