Slot Zero wrote:
Did you use the online map script to generate a new map-auto.qc or did you edit the map scrpt itself?
I ran the map script un-edited compiled, tried to connect, Host_Error.. Went back and edited it, and removed all custom maps, re-compiled.. same.
Code:
ADDRESS 6286()entity 0 153(frags).frags 6289(???)
: add_frag
: client_ip
: ClientConnect
<NO FUNCTION>
assignment to world entity
Host_Error: Program error
Host_ShutdownServer: NET_SendToAll failed for 7 clients
Client doh removed
ERROR: Host_Error: Program error
Now, interestingly I compiled it on my windows box using the frikqcc-release from the same zip.. 0 errors, compiled fine.. Copied to the server and I get a different error:
Code:
doh entered the game
CALL0 1042(player_run)()
Segmentation fault
I also compiled from my Windows machine using qccx, copied and everything works just fine.. I can't however get qccx compiled on CentOS as I get a ton of errors:
Code:
warning: deprecated conversion from string constant to 'char*'
Is there a linux binary for qccx, or an easy way to fix the errors so I can compile it? And yes, I've confirmed I've been using frikqcc v2.5. Perhaps between the two different errors I'm getting with frikqcc will give you more to go on.