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 Post subject: Just some update
PostPosted: Tue Jun 27, 2006 3:13 am 
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zop.runequake.com
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Joined: Fri May 02, 2003 8:46 am
Posts: 343
Location: Palm Desert, CA
Nothing until now has been worth mentioning.

RuneQuake's +sattack commands will work with Zopmod2, including +sattack-best. Since there is no alternatives for some of the weapons, using those +sattack## will not do anything.

I added a Repulse Projectile Rune, which is what I liked most about RuneQuake's Rune of Repulsion without the part I disliked. I'm sure it needs tweaking- A precise shot should hit a player with this rune, and lesser shots that would normally hit with the explosion damage should be reduced a bit, which is, of course, how the original rune functions.

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 Post subject: Re: Just some update
PostPosted: Wed Apr 29, 2015 6:57 am 
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Joined: Wed Apr 29, 2015 6:55 am
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I want news about this content.

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 Post subject: Re: Just some update
PostPosted: Thu Apr 30, 2015 9:38 pm 
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Joined: Fri Mar 07, 2003 7:41 pm
Posts: 1258
Location: New Jersey, USA
It's been 9 years, surely zopmod 4 is ready?

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 Post subject: Re: Just some update
PostPosted: Sun Jun 07, 2015 12:57 am 
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Joined: Tue Jul 28, 2009 10:39 am
Posts: 113
Slot Zero wrote:
It's been 9 years, surely zopmod 4 is ready?


I doubt it, Zop likes pizza too much :D


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 Post subject: Re: Just some update
PostPosted: Mon Jun 08, 2015 1:00 pm 
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zop.runequake.com
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Joined: Fri May 02, 2003 8:46 am
Posts: 343
Location: Palm Desert, CA
I got it! Pizzamod! Everyone has to find ingredients, toss the dough, and bake in a quake oven. Genius.

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