Hi, I had an idea on how the Requiem Rune could be improved. As it is, I think it is not very useful... here's an example...
I'm out of armor, holding the RR, and I grab armor. Instead of getting all the armor I get 5 measly armor points per tick.
Or...
I'm low on health, I manage to get the 100 health box. But instead of getting 100 health, I get 5 measly points per tick and the 100 health sound goes off over and over again, making me a magnet for destruction.
I suggest giving the player full credit for the powerup the first time it is touched, then continue to tick up. For ammo and regular health boxes, you'd get full credit for the box on first touch, then each tick would give you 5 more up to the max. For armor and 100 health boxes, it would be cool if they gave you full credit for the first touch, then 5 more beyond the max for each tick.
I was going to try coding the changes myself and share the code, but I realized that the RR is not included in the public download of RQ 1.0. Doh!
|