Dreadful wrote:
And he mentioned that the best way to start a new mod is to use the runequake Source And take out the RuneQuake Elements. (Im wondering how Slot feels about this).
Rune Quake is released under the GNU General Public License. For more information, visit
http://www.gnu.org/copyleft/gpl.htmlDreadful wrote:
So why hasnt or doesnt anybody release a runequake source code without the runequake elements?.
I started working on this about year ago, but its priority isn't very high on my Todo list.
You might also want to visit the Quake Info Pool,
http://www.inside3d.com/qip/
Check out the "Ultimate Regular Quake Patch" (URQP) by Maddes, which puts to work all of the fixes listed on the site.