Rune Central

The Official Rune Quake Message Board
It is currently Fri Nov 15, 2024 1:36 am

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 5 posts ] 
Author Message
 Post subject: Shmack Cheat-Free Question
PostPosted: Thu May 05, 2005 8:20 am 
Offline

Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
Since the lag command was added and is an engine change, does this limit or preempt the ability to use ProQuake cheat-free server on one of the Shmack ports?


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri May 06, 2005 5:59 am 
Offline
Site Admin
User avatar

Joined: Fri Mar 07, 2003 7:41 pm
Posts: 1258
Location: New Jersey, USA
No.

_________________
Slot Zero
Image


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu May 12, 2005 9:51 pm 
Offline
zop.runequake.com
User avatar

Joined: Fri May 02, 2003 8:46 am
Posts: 343
Location: Palm Desert, CA
I don't think any shmack is cheat-free.

_________________
a random mod server: zop.runequake.com


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Jul 27, 2005 10:08 am 
Offline

Joined: Sat Jan 10, 2004 11:55 am
Posts: 58
I really wish CheatFree wasnt limited to the vanilla ProQuake engine's , while I would like to see Shmack:01 and Shmack:02 implement the Cheat-Free security modules , I know I would piss a lot of JoeQuake fans off in the process :)

*hides from Y#5,Baker,and HydrO*


*note, I still cant find JoeQuake as a valid option for online play, tell me im losing my mind,but I'll still insist the gameplay physic's are different in JoeQuake versus GLquake(pro3.50). It could be simply,the game looks entirely different graphically wise,and as such,there comes an mental offset...or something,not being used to it probably has a lot to do with it.

_________________
Fear is just a word , - f!3LdZx


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Jul 27, 2005 11:18 am 
Offline

Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
mindfieldz wrote:
I really wish CheatFree wasnt limited to the vanilla ProQuake engine's , while I would like to see Shmack:01 and Shmack:02 implement the Cheat-Free security modules , I know I would piss a lot of JoeQuake fans off in the process :)

*hides from Y#5,Baker,and HydrO*


Au contraire. I wish there was a 4 player cheat-free port with Rune Quake setup as 26002. Quake.CRMOD.com would be used more if it had a hook or if someone posted the commands you type to start a match. Tia and I went there once and even typing Commands in CRMOD, no one could figure out what we needed to do to start a match.

Quote:
*note, I still cant find JoeQuake as a valid option for online play, tell me im losing my mind,but I'll still insist the gameplay physic's are different in JoeQuake versus GLquake(pro3.50). It could be simply,the game looks entirely different graphically wise,and as such,there comes an mental offset...or something,not being used to it probably has a lot to do with it.


A while back, I spent a week and finally figured out JoeQuake settings that were simultaneously high performance (felt like using ProQuake) and great looking.

I'd offer to share those settings, but I am making this knowledge irrelevant in another thread ;) ( http://forums.runecentral.com/viewtopic.php?t=804 )

It took a ton of experimentation


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group