Wish list of small tweaks
Some small little tweaks that would be great:
1. Toyo_M2 had suggested this. If you are scrolling up the console, new console messages like "Player X was gibbed by Player Y's rocket" doesn't take you back to the bottom of the console. I know this is in ProQuake. It makes it a lot easier to scroll up the console and read what someone said to you.
2. Mouse Slider bar. Right now the mouse sensitivity in Options goes from 3 to 11 in increments of .5
But I don't know many real world players that don't use a sensitivity higher than 11. Maybe make it go from 3 to 19 in increments of 1?
This would make it so new/non-techy players could have a decent mouse speed using the built in slider and not having to learn about SENSITIVITY.
3. Getcoords with no filename outputs X, Y, Z and angles to the console. This would help out with any minor map work or mod work.
4. Always run to set not just cl_forwardspeed to 999, but also cl_sidespeed, cl_upspeed, cl_backspeed too.
I can't imagine someone who wants to have always run on wishing to move slower when moving up/back/side to side.
Although I'm sure it is more fun to frag those guys.
5. No console beep on "con_notifylines 0" when getting new message. Why? Some players like to play without having to listen to what anyone else is saying, but still getting the beep is disconcerting.
6. IPLOG be automatic and not require -iplog command line parameter.
7. It feels like there is a reverse DNS lookup when connecting to server because connecting JoeQuake doesn't feel quite as fast as connecting ProQuake.
ProQuake docs wrote:
When the client first connects to a server, it does a reverse DNS lookup on the server IP address. This serves no purpose, takes up to 20 seconds in some cases ... The code has simply been commented out, resulting in faster connect times.
And my eventually hopeful wish list:
8. Eventual wish list: FuhQuake vid_refreshrate, keeps newbies from having to learn about their video card control panel (idea from Trinca) and I think Sput implemented it in QRack as setrefreshrate.
9. Eventual wish list: Automatic water transparency when r_wateralpha is below 1. Whatever the MHQuake code that Sput implemented in QRack.
10. Eventual wish list: +demorewind, +demofastrewind, +demofastforward that are also bound to whatever keypad number keys you think are appropriate by default.
11. Eventual wish list: -mem 32 being the default for GL like what Sput did, and zone -1024 being the default if it isn't specified (maybe zone 1024 is the default in JoeQuake).
12. Eventual wish list: QW locs! ProQuake locs are nice, but there just aren't enough of them.