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PostPosted: Sun Feb 19, 2006 7:32 pm 
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Canadian*Sniper wrote:
what gcc options did you use to compile it? or did you use the resource.1?
No options, compiled as is other than correcting a few lib paths in the Makefile. Are you compiling the original Id source? I've never built the original just proQuake and Quakeforge (quakeforge.net) The Quakeforge site hasn't been updated in a while but it is a great engine, primarily for Linux but they have Win exe's too.

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PostPosted: Tue Feb 21, 2006 8:31 pm 
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Yo Magnesium, I'm back where we were--just got a new puter so I made my old one FC4. I installed quake from a genuine quake cd onto my windows machine, transferred the folder to my linux box, extracted winquake, sqpro, and the executable you posted into the folder. Then I set the permissions like you said, tried executing it and got this:

Image

: (

i like the idea of linux, but it really would be nice to actually be able to do something on it!!!! :idea:


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PostPosted: Wed Feb 22, 2006 11:31 pm 
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spooker wrote:
Yo Magnesium, I'm back where we were--just got a new puter so I made my old one FC4. I installed quake from a genuine quake cd onto my windows machine, transferred the folder to my linux box, extracted winquake, sqpro, and the executable you posted into the folder. Then I set the permissions like you said, tried executing it and got this:

: (

i like the idea of linux, but it really would be nice to actually be able to do something on it!!!! :idea:


OK first of all do not run Quake as root. Never run games or applications as root. Root is for installing programs, changing system settings and other admin tasks. I have never seen that "error protection change" message before so I am guessing this may be your problem at the moment. Use your spooker account to run the game. But before running the game as a user briefly switch to root and type this in the quake directory "chmod 755 pq3.5-quake.x11" and then "chown spook.spook pq3.5-quake.x11". Then exit out of root and try again as spook. Let me know how you make out.

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PostPosted: Sat Feb 25, 2006 12:19 am 
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yeah i know about the root thing. I had just been in root to change the permissions. So, i did what you said and got the same problem.

Image

I put "protection change failed" into Google and just got quake and ID related results.


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PostPosted: Mon Feb 27, 2006 11:15 am 
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spooker wrote:
yeah i know about the root thing. I had just been in root to change the permissions. So, i did what you said and got the same problem.

I put "protection change failed" into Google and just got quake and ID related results.


All right I will make a different build and post a link soon. I guess my system and yours are too different as far as libraries used. In the mean time delete all the .exe, .bat, .vxd .com, .pif and .dll files because Linux doesn't use them. The only files you need for Linux Quake is the linux Quake binary and the pak files in the id1 folder.

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PostPosted: Sat Mar 11, 2006 9:05 am 
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OK I just installed a minimal version of Fedora Core 4 on an old computer and ran the ProQuake 3.5 binaries I made eariler and Quake ran without a problem strangely enough. So I am wondering if this is an issue with some sort of security/firewall type setting in FC4. Spooker, can you open a console and type "ps ax" and paste the result here? I am curious to try and see what your system is running that mine isn't.

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PostPosted: Thu Mar 16, 2006 4:48 am 
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ok, I've put in /usr/local/games/quake/id1/pak0.pak and /usr/local/games/quake/id1/pak1.pak into my filesystem. I went to the proquake site and they had a linux executable called sqpro. Only problem is I don't know how to use it nor do I know if it uses wqpro or glpro. I prefer to stay away from gl atm but it can be a last resort.

Some starting steps would be helpful.

ps - I already chmodded everything to 777 for ease of use. I also run Ubuntu

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PostPosted: Thu Mar 16, 2006 5:09 pm 
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Sqpro is like running Quake in DOS. It only runs in terminal mode (no Xterm either). That's why I built the X11 and GL binary files from the PQ source. Whatever binary you use make sure you put it in /usr/local/games/quake on your machine. Then cd to that directory and run it there. I am really curious why it's not working on some machines. I had no problem with FC4 running my pq3.5-quake.x11. If you still can't get it to run on Ubuntu maybe I'll try a quick install with it on an extra hard drive I have and see whats wrong.

Here's my builds again.
X windows (like winquake)
http://fbody.kicks-ass.net:8000/pq3.5-quake.x11
GL
http://fbody.kicks-ass.net:8000/pq3.5-glquake.glx

Just put the pak files in the quake/id1 folder and put a binary in the quake folder and usually you run it with "./nameOfFileHere" Let me know what happens.

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PostPosted: Thu Mar 16, 2006 10:59 pm 
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Thanks, I'll test it in an hour or so (busy). I have no problem using the Terminal to run applications, infact that's all I use in Linux.

I'll try your X windows version.

Problem I may run into is priveledges to my sound card, graphics, etc :S

I feel like I should just chmod 777 EVERYTHING :lol:

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PostPosted: Fri Mar 17, 2006 3:54 am 
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ok so I used for x11 file without seeing if it was evil or not 8)

Here we go!

Code:
daniel@ubuntu:/usr/local/games/quake$ ./pq3.5-quake.x11 +map none -iplog -width 640 -height 480 -conwidth 320 -conheight 240
Added packfile ./id1/pak0.pak (339 files)
Added packfile ./id1/pak1.pak (85 files)
PackFile: ./id1/pak1.pak : gfx/pop.lmp
Playing registered version.
PackFile: ./id1/pak0.pak : gfx.wad
Console initialized.
Could not initialize security module
UDP Initialized
Exe: 08:04:55 Nov 12 2005
 8.0 megabyte heap
PackFile: ./id1/pak0.pak : gfx/palette.lmp
PackFile: ./id1/pak0.pak : gfx/colormap.lmp
1312k surface cache
VID: shared memory id=5210113, addr=0xb7374000
VID: shared memory id=5242882, addr=0xb7248000

Sound Initialization
PackFile: ./id1/pak0.pak : gfx/conback.lmp
/dev/dsp: Input/output error
Could not mmap /dev/dsp
S_Startup: SNDDMA_Init failed.
Sound sampling rate: 11025
CDAudio_Init: open of "/dev/cdrom" failed (123)
========Quake Initialized=========
Linux Quake -- Version 1.300
PackFile: ./id1/pak0.pak : quake.rc
execing quake.rc
PackFile: ./id1/pak0.pak : default.cfg
execing default.cfg
FindFile: ./id1/config.cfg
execing config.cfg
FindFile: can't find autoexec.cfg
couldn't exec autoexec.cfg

SV_SpawnServer: Thu Mar 16 23:39:30 2006

PackFile: ./id1/pak0.pak : progs.dat
FindFile: can't find maps/none.bsp
Couldn't spawn server maps/none.bsp
3 demo(s) in loop
]connect quake.shmack.net
trying...
Connection accepted
.<Connected to ProQuake server>

<----------------------------------->

   .##############################
   #ProQuake Server Version 3.50#
   #############################

<----------------------------------->

#the Necropolis
PackFile: ./id1/pak0.pak : maps/e1m3.bsp
--> client to server keepalive
PackFile: ./id1/pak0.pak : gfx/conback.lmp
PackFile: ./id1/pak0.pak : progs/armor.mdl
PackFile: ./id1/pak0.pak : progs/backpack.mdl
PackFile: ./id1/pak0.pak : progs/bolt.mdl
PackFile: ./id1/pak0.pak : progs/bolt2.mdl
PackFile: ./id1/pak0.pak : progs/bolt3.mdl
PackFile: ./id1/pak0.pak : progs/end1.mdl
PackFile: ./id1/pak1.pak : progs/end2.mdl
PackFile: ./id1/pak1.pak : progs/end3.mdl
PackFile: ./id1/pak1.pak : progs/end4.mdl
PackFile: ./id1/pak0.pak : progs/eyes.mdl
PackFile: ./id1/pak0.pak : progs/flame2.mdl
PackFile: ./id1/pak0.pak : progs/gib1.mdl
PackFile: ./id1/pak0.pak : progs/gib2.mdl
PackFile: ./id1/pak0.pak : progs/gib3.mdl
PackFile: ./id1/pak0.pak : progs/grenade.mdl
PackFile: ./id1/pak0.pak : progs/h_player.mdl
PackFile: ./id1/pak0.pak : progs/h_shams.mdl
PackFile: ./id1/pak0.pak : progs/h_zombie.mdl
PackFile: ./id1/pak1.pak : progs/laser.mdl
PackFile: ./id1/pak0.pak : progs/lavaball.mdl
PackFile: ./id1/pak0.pak : progs/missile.mdl
PackFile: ./id1/pak1.pak : progs/oldone.mdl
PackFile: ./id1/pak0.pak : progs/player.mdl
PackFile: ./id1/pak0.pak : progs/quaddama.mdl
PackFile: ./id1/pak0.pak : progs/s_bubble.spr
PackFile: ./id1/pak0.pak : progs/s_explod.spr
PackFile: ./id1/pak0.pak : progs/s_light.mdl
PackFile: ./id1/pak0.pak : progs/s_light.spr
PackFile: ./id1/pak0.pak : progs/s_spike.mdl
PackFile: ./id1/pak0.pak : progs/shambler.mdl
PackFile: ./id1/pak0.pak : progs/spike.mdl
PackFile: ./id1/pak1.pak : progs/tarbaby.mdl
PackFile: ./id1/pak1.pak : progs/teleport.mdl
PackFile: ./id1/pak0.pak : progs/v_axe.mdl
PackFile: ./id1/pak0.pak : progs/v_light.mdl
PackFile: ./id1/pak0.pak : progs/v_nail.mdl
PackFile: ./id1/pak0.pak : progs/v_nail2.mdl
PackFile: ./id1/pak0.pak : progs/v_rock.mdl
PackFile: ./id1/pak0.pak : progs/v_rock2.mdl
PackFile: ./id1/pak0.pak : progs/v_shot.mdl
PackFile: ./id1/pak0.pak : progs/v_shot2.mdl
PackFile: ./id1/pak1.pak : progs/v_spike.mdl
PackFile: ./id1/pak0.pak : progs/w_spike.mdl
PackFile: ./id1/pak0.pak : progs/zom_gib.mdl
PackFile: ./id1/pak0.pak : progs/zombie.mdl
PackFile: ./id1/pak0.pak : progs/g_nail.mdl
PackFile: ./id1/pak0.pak : maps/b_shell1.bsp
PackFile: ./id1/pak0.pak : maps/b_bh25.bsp
PackFile: ./id1/pak0.pak : maps/b_bh10.bsp
PackFile: ./id1/pak0.pak : maps/b_shell0.bsp
PackFile: ./id1/pak0.pak : maps/b_rock0.bsp
PackFile: ./id1/pak0.pak : maps/b_nail1.bsp
PackFile: ./id1/pak0.pak : maps/b_nail0.bsp
PackFile: ./id1/pak0.pak : maps/b_rock1.bsp
PackFile: ./id1/pak0.pak : progs/g_rock.mdl
PackFile: ./id1/pak0.pak : progs/g_rock2.mdl
PackFile: ./id1/pak0.pak : progs/g_shot.mdl
PackFile: ./id1/pak0.pak : maps/b_bh100.bsp
PackFile: ./id1/pak0.pak : progs/g_nail2.mdl
PackFile: ./id1/pak0.pak : progs/invisibl.mdl
FindFile: can't find locs/e1m3.loc
PackFile: ./id1/pak0.pak : gfx/conback.lmp
use -zone 1024 if quake crashes
PackFile: ./id1/pak1.pak : progs/end3.mdl
PackFile: ./id1/pak1.pak : progs/end2.mdl
Sending player bindings
Unknown command "init"
Thyra joined the game
PackFile: ./id1/pak1.pak : progs/end4.mdl
PackFile: ./id1/pak0.pak : progs/missile.mdl
PackFile: ./id1/pak1.pak : progs/end4.mdl
PackFile: ./id1/pak0.pak : progs/g_nail.mdl
{Fr3n} rides mithril's rocket
PackFile: ./id1/pak0.pak : progs/backpack.mdl
.Virgin Female : banks?
Thyra rides mithril's rocket
PackFile: ./id1/pak0.pak : gfx/ranking.lmp
.Thyra: well how about that
{Fr3n} got a taste of his own medicine from Fishdeath [Lag]
.Thyra: im playing quake on linux
PackFile: ./id1/pak0.pak : gfx/qplaque.lmp
PackFile: ./id1/pak0.pak : gfx/ttl_main.lmp
PackFile: ./id1/pak0.pak : gfx/mainmenu.lmp
PackFile: ./id1/pak0.pak : gfx/menudot5.lmp
PackFile: ./id1/pak0.pak : gfx/menudot6.lmp
PackFile: ./id1/pak0.pak : gfx/menudot1.lmp
PackFile: ./id1/pak0.pak : gfx/menudot2.lmp
PackFile: ./id1/pak0.pak : gfx/menudot3.lmp
PackFile: ./id1/pak0.pak : gfx/menudot4.lmp
PackFile: ./id1/pak0.pak : gfx/p_option.lmp
.Virgin Female : ew!
{Fr3n} was gibbed by mithril's rocket
PackFile: ./id1/pak0.pak : gfx/p_multi.lmp
PackFile: ./id1/pak0.pak : gfx/mp_menu.lmp
PackFile: ./id1/pak0.pak : gfx/box_tl.lmp
PackFile: ./id1/pak0.pak : gfx/box_ml.lmp
PackFile: ./id1/pak0.pak : gfx/box_bl.lmp
PackFile: ./id1/pak0.pak : gfx/box_tm.lmp
PackFile: ./id1/pak0.pak : gfx/box_mm.lmp
PackFile: ./id1/pak0.pak : gfx/box_bm.lmp
PackFile: ./id1/pak0.pak : gfx/box_tr.lmp
PackFile: ./id1/pak0.pak : gfx/box_mr.lmp
PackFile: ./id1/pak0.pak : gfx/box_br.lmp
PackFile: ./id1/pak0.pak : gfx/bigbox.lmp
PackFile: ./id1/pak0.pak : gfx/menuplyr.lmp
PackFile: ./id1/pak0.pak : progs/grenade.mdl
{Fr3n} eats Virgin Female 's pineapple
Virgin Female  rides mithril's rocket
{Fr3n} rides mithril's rocket
PackFile: ./id1/pak0.pak : progs/armor.mdl
{Fr3n} rides Virgin Female 's rocket
Fishdeath [Lag] rides Virgin Female 's rocket
PackFile: ./id1/pak0.pak : progs/end1.mdl
mithril rides Virgin Female 's rocket
{Fr3n} was gibbed by mithril's rocket
PackFile: ./id1/pak0.pak : progs/bolt2.mdl
PackFile: ./id1/pak0.pak : progs/bolt.mdl
Fishdeath [Lag] was gibbed by mithril's rocket
PackFile: ./id1/pak0.pak : progs/g_nail.mdl
PackFile: ./id1/pak0.pak : progs/end1.mdl
Fishdeath [Lag] was gibbed by Virgin Female 's rocket
{Fr3n} rides mithril's rocket


so it seems that everything is working fine and dandy except that I don't have any sound! I also can't join shmack if I have 800x600 resolution setup (hunk too big)

Help on sound?

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PostPosted: Fri Mar 17, 2006 4:17 am 
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Code:
daniel@ubuntu:/usr/local/games/quake$ quake
Added packfile ./id1/pak0.pak (339 files)
Added packfile ./id1/pak1.pak (85 files)
PackFile: ./id1/pak1.pak : gfx/pop.lmp
Playing registered version.
PackFile: ./id1/pak0.pak : gfx.wad
Console initialized.
Could not initialize security module
UDP Initialized
Exe: 08:04:55 Nov 12 2005
 8.0 megabyte heap
PackFile: ./id1/pak0.pak : gfx/palette.lmp
PackFile: ./id1/pak0.pak : gfx/colormap.lmp
1312k surface cache
VID: shared memory id=6684673, addr=0xb7391000
VID: shared memory id=6717442, addr=0xb7265000

Sound Initialization
PackFile: ./id1/pak0.pak : gfx/conback.lmp
/dev/dsp: Input/output error
Could not mmap /dev/dsp
S_Startup: SNDDMA_Init failed.
Sound sampling rate: 11025
CDAudio_Init: open of "/dev/cdrom" failed (123)
========Quake Initialized=========
Linux Quake -- Version 1.300
PackFile: ./id1/pak0.pak : quake.rc
execing quake.rc
PackFile: ./id1/pak0.pak : default.cfg
execing default.cfg
FindFile: ./id1/config.cfg
execing config.cfg
FindFile: can't find autoexec.cfg
couldn't exec autoexec.cfg

SV_SpawnServer: Fri Mar 17 00:16:46 2006

PackFile: ./id1/pak0.pak : progs.dat
FindFile: can't find maps/none.bsp
Couldn't spawn server maps/none.bsp
3 demo(s) in loop
]connect quake.shmack.net
trying...
Connection accepted
.<Connected to ProQuake server>

<----------------------------------->

   .##############################
   #ProQuake Server Version 3.50#
   #############################

<----------------------------------->

#Chambers of Torment
PackFile: ./id1/pak1.pak : maps/e3m6.bsp
Error: Hunk_Alloc: failed on 140704 bytes
VID_Shutdown


sometimes I can't connect at all :O

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PostPosted: Fri Mar 17, 2006 3:08 pm 
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Maybe try -heapsize xx000 when you run Quake. I'm not sure what value this needs to be. I don't think I've ever had that error. I guess make it bigger than the size reported by the error message. As far as sound goes, do you have sound modules loaded and does sound work in other programs?

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PostPosted: Fri Mar 17, 2006 3:34 pm 
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I have sound working on other programs (when I use the Ubuntu GUI it makes these drum beat sounds). And most of my programs have sound but not all of them.

As for sound modules, I have no idea what you're talking about

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PostPosted: Fri Mar 17, 2006 3:35 pm 
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also, can I get a list of all the commands available for x11 proquake? (site?)

and did you just compile the proquake source into x11 format or did you find it somewhere?

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Canadian*Sniper wrote:
also, can I get a list of all the commands available for x11 proquake? (site?)

and did you just compile the proquake source into x11 format or did you find it somewhere?


Yes compiled from ProQuake 3.5 source. First let me make a correction on my last post: You need to use -mem 48 or whatever size you need in Megabytes and that will fix your hunk error. X11 commands should be almost the same for any other port of ProQuake. Try searching the Linux Quake howto there may be some specific Linux commands there.

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PostPosted: Fri Mar 17, 2006 8:14 pm 
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-mem 512 can't fail! :?

help me with sound :oops:

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PostPosted: Fri Mar 17, 2006 8:40 pm 
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another note. I can't Alt-Tab out of the game so I can work on other stuff. The only way I can switch over is when I quit the game. Help :oops:

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PostPosted: Fri Mar 17, 2006 9:22 pm 
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Moving this thread to QuakeOne so it becomes populated.

Clicky Clicky

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Canadian*Sniper wrote:
another note. I can't Alt-Tab out of the game so I can work on other stuff. The only way I can switch over is when I quit the game. Help :oops:


You have to go into the Quake menu and turn use mouse off. As far as sound I am guessing your using the KDE desktop with Arts sound daemon? Arts never used to work very well I don't know about recent versions. Try this before running Quake "killall artsd" Or if running Gnome try "killall esd"

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PostPosted: Sat Mar 18, 2006 12:08 am 
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I use Gnome. I already tried that and that didn't work nor make any changes in the text that appears. Any other ideas?

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