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 Post subject: Whitehot RuneQuake Mode
PostPosted: Fri Mar 09, 2007 12:06 am 
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Slot has given me the OK on allowing a runequake mode in whitehot. So here are some rune ideas that I have but I'm not finished with these ideas. Let me know what you all think and feel free to add your own rune ideas in this thread. Cheers

  1. Bomber Rune (x4 shotgun but consumes x5 ammo (5 sg, 10 ssg)
  2. Punisher Rune ([100 - current health] + weapon damage. Only applies when health is below 100)
  3. Tracker Rune (all enemies give off a noise every 5 seconds)
  4. Shambler Rune (50% damage from explosions [add strong axe??])
  5. Double-Edged Sword Rune (x4 damage all the time but you recieve 1/4 the damage your opponents recieve from you)
  6. Ice Axe Rune (axe freezes opponent for 15 seconds)
  7. Strange Rune (immune to rockets but recieve x4 damage from any other attack)
  8. CA Rune (can't damage self)
  9. No Hook Rune (disables hook for opponents)
  10. Ammo Rune (max ammo increased by x2)
  11. *FvF Rune (spawn 1 brain sucker max, 30 second recharge. Brain Sucker can attack you)
  12. Demolition Rune (spawn 3 mines max, explode when someone is near)
  13. Reflect Rune (activate to reflect all projectiles for 10 seconds. recharge in 30 seconds)
  14. Invisible Trap Rune (spawn 1 invisible explosive barrel max. barrel doesn't respawn)
  15. Sniper Rune [ya generic rune name] (sg damage is changed so that the damage of each pellet (sg fires 6 pellets) matches the current amount of ammo you're carrying (50 shells = 50 damage from each pellet which could equal to 300 damage in total). Once you attack with the shotgun, you use up all your shells.)


* Brain suckers in fvf are spawns that attempt to latch onto your head and suck your life dry. If they kill you by sucking your brain, you die and they control your body (basically a wandering bot). Once someone kills the bot, the brain sucker attempts to latch onto another victim. It can reach a lot of health when it sucks brains. When it reaches a certain health amount, it can drain life from a distance. Annoying [note that it's up to Gunter if I can use his code]

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PostPosted: Fri Mar 09, 2007 7:37 pm 
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CA Rune would be a dupe of the Rune of Self Preservation.

I'm opposed to all of your rune ideas except for the Strange Rune and the No Hook Rune.

Here's how I envision the Strange Rune working. Whenever someone attacks with a rocket (or lightening gun), the attacker gets either a visible or audible cue that the target is protected. This forces the attacker to use a less desirable weapon. One thing to consider is that allowing the rune holder to use his rocket launcher maybe too much of an advantage.

The No Hook Rune should give off an audible cue whenever someone tries to use the hook in the presence of the rune holder.

These two runes should have more creative names. Rune of Hook Denial isn't creative, but it's a little better.


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PostPosted: Fri Mar 09, 2007 9:07 pm 
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Thanks for your input :)

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PostPosted: Wed Mar 14, 2007 3:06 am 
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If strange rune slowed rockets within a radius of a player, it would be beneficial as well as detrimental to the rune's owner.

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PostPosted: Thu Mar 15, 2007 2:01 pm 
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Interesting feed back. Keep them coming and make sure you post rune ideas in here!

Here's a silly gambling rune idea that I came up with.

Quote:
(10:49:59) Danno: silly rune idea

Gambling Rune: Rune-use to gamble your frag count. you have a 10% chance to increase your frags by +5, 90% chance to lose 5 frags

(10:50:19) Quake: RocketGuy: lol
(10:50:24) Danno: :P
(10:52:05) Danno: you have a 0.0000001% chance to get +5 frags 10 times in a row
(10:52:10) Danno: ;o

(10:52:24) Quake: RocketGuy: cool ill do it
(10:52:33) ***Quake: RocketGuy loses 50 frags
(10:52:35) Quake: RocketGuy: I HATE YOU

(10:52:46) Danno: don't go to vegas
(10:52:56) Danno: hehe
(10:54:07) Danno: if you use the rune atleast once and you're below 0 in frag count, you get a centerprint message saying "You've gambled enough. Learn when to quit" and automatically rune-deletes it
(10:55:43) Danno: maybe it should be 16.67% instead of 10% so it's like rolling 2 dice for a 7
(10:56:35) Danno: 2.78% to lose 10 frags (snake eyes)
(10:57:48) Danno: heh
(10:57:51) Danno: this is a funny rune idea
(10:58:01) Danno: deserves to be posted on the thread

(10:58:22) Quake: RocketGuy: tell them i lol'd so i dont have to reply

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