That's up to someone's preference of gameplay. There's also a fix to disallow NOEXIT when it's not deathmatch. I prefer to have to option to use noexit in singleplayer and coop so I keep the code as it is. Same goes with dropping a backpack when typing kill. If someone types kill, they're doing it for a reason. Maybe the original reason is to disallow someone to take his backpack with max rockets in it. Sort of like a suicide pill. The downside as always is that you go down 2 frag points AND you start out with only shotgun and axe when you respawn.
When I'm modifying the code for whitehot, I keep that into consideration and stop myself from changing original code. I therefor make other selectable options to make the changes. Take teamplay for example. Teamplay has 3 values: 0 no teams, 1 pant colour teams can hurt team armour can't hurt team health can't hurt self, 2 pant colour teams can hurt team armour and health and can hurt self. I'm modifying teamplay so there are 17 options so every possibility is taken care of. I believe in versatility. you get 17 by all of the possible combinations (TEAM|ARMOUR|HEALTH|SELF) + no teams
TEAM: pant coloured teams OR all players are on the same team
ARMOUR: can or can't hurt team armour
HEALTH: can or can't hurt team health
SELF: can or can't hurt self
I like Quake the way it is. Making changes to it will then become the mod, not quake. This is why I want whitehot to at least have the versatility to be just like Quake if needed.
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