defs.qc - adding frik-file support to Rune Quake (done)
develop.qc - commenting out of ghost_check (this looks like code to avoid the "ghost players" problem, I'm not sure if this should really be commented out, but am doing it anyway for now)
funq.qc - All of this was commented out ...
Code:
/*
void (float i) hex16;
void (float i) hex32;
float (float a, float b) AddInt;
float (float a, float b) SubInt;
float (float a) NegInt;
void (float f) fnstring;
void (string dst, string src) strcpy;
void () InternalInit;
void () InitSearchHunk;
void (float h) GetHunkName;
float (float h) PrintHunk;
void () SearchHunk;
entity (entity e) qs_address_e;
entity () qs_address;
string (entity e) net_address_e;
string () net_address;
float (string s) string_length;
float (string s) strlen;
void (float bytes) allocate_hunk;
string (float bytes) allocate_string_size;
string (string s) allocate_string;
string (string s1, string s2, string s3, string s4, string s5, string s6, string s7) strcat7;
string (string s1, string s2, string s3, string s4, string s5, string s6) strcat6;
string (string s1, string s2, string s3, string s4, string s5) strcat5;
string (string s1, string s2, string s3, string s4) strcat4;
string (string s1, string s2, string s3) strcat3;
string (string s1, string s2) strcat;
string (string expr, float offset, float length) substr;
string (string expr, float offset, float length, string replace) substr_replace;
string (string s, float max) flen;
float (string ch) hex_ctof;
float (string ch) dec_ctof;
string (float n) atoc;
float (float n) atof;
float (float n) eval_exponent;
float (string s) stof_any;
float (string s) stof;
entity (float type, float offset) Get_Hunk;
string (entity hunk) Read_Hunk_e;
string (float type, float offset) Read_Hunk;
float (float type, float offset) Read_Hunk_Float;
void (entity hunk, string s) Write_Hunk_e;
void (float type, float offset, string s) Write_Hunk;
void (float type, float offset, float f) Write_Hunk_Float;
string (entity hunk, float bytes) Read_Hunk_Max_e;
string (float type, float offset, float bytes) Read_Hunk_Max;
void (entity hunk, string data, float bytes) Write_Hunk_Max_E;
void (entity hunk, string data, float bytes) Write_Hunk_Max_e;
void (float type, float offset, string data, float bytes) Write_Hunk_Max;
float () server_time;
void () update_server_time;
string (float n) parse_time;
//string () PQ_Version;
void () Log_Client_Disconnect;
void () Client_Disconnect_Log;
void () ghost_check;*/
But in Rune Quake there is some ban file interaction that is in that block too, just FYI:
Code:
void () ban_list;
vector (string ip) ip_to_vec;
void (vector ip) ban_remove;
void (vector ip) ban_add;
float (float offset, float value) fput;
float (float offset, float default) fget;
The rest of the func.qc changes looked like they were Rquake only for the custom map code.