Well, one of the downsides of that (RQuake requiring EBFS) is that I'd like to see a universal ProQuake server that can run any traditional mod.
CRMOD, CRCTF and presumably CA+ are closed source mods that wouldn't work on your Proquake-r server. I'm sure there are others, although I would expect them to be few in number (of ones that really matter).
CRMOD is something I hope to eventually be able to replace with a deQCCX'd RuneQuake. I've noticed some of the shortcomings of CRMOD, it is a very good mod but the slow weapon switching is annoying and the limits of 10 custom maps as well.
I have to admit the value of CRCTF is low since Rook has a better one and xCTF could be strengthened. And the value of CA+ is somewhat low because CAx can be put in "low splash" mode and CAx is far superior in all other ways.
Progress ... it's slow, but at least it is happening
RocketGuy wrote:
Slot get rid of QCCX dammit
I agree. ProQuake 3.50 server is getting outdated. Not even Slot Zero uses it as it comes "out of the box".
The only benefit of QCCX is that you can use ProQuake 3.50 cheatfree server with it, because ProQuake 3.50 cheatfree is digitally signed. Since ProQuake cheat-free is easily compromised with opengl32.dll cheats and other things, the ProQuake cheat-free is obsolete and of very limited value in it's current implementation.
LordHavoc hacked the Linux security module as an experiment and connected DarkPlaces to a cheat-free server, he said hacking the Linux security module was trivial.